addedInput schema / properties / node_type / enum
Added value: +[
+ "ShaderNodeAddShader",
+ "ShaderNodeAttribute",
+ "ShaderNodeBlackbody",
+ "ShaderNodeBrightContrast",
+ "ShaderNodeBsdfAnisotropic",
+ "ShaderNodeBsdfDiffuse",
+ "ShaderNodeBsdfGlass",
+ "ShaderNodeBsdfGlossy",
+ "ShaderNodeBsdfHair",
+ "ShaderNodeBsdfPrincipled",
+ "ShaderNodeBsdfToon",
+ "ShaderNodeBsdfTranslucent",
+ "ShaderNodeBsdfTransparent",
+ "ShaderNodeBump",
+ "ShaderNodeCameraData",
+ "ShaderNodeClamp",
+ "ShaderNodeCombineXYZ",
+ "ShaderNodeDisplacement",
+ "ShaderNodeEmission",
+ "ShaderNodeFresnel",
+ "ShaderNodeGamma",
+ "ShaderNodeGeometry",
+ "ShaderNodeHueSaturation",
+ "ShaderNodeInvert",
+ "ShaderNodeLayerWeight",
+ "ShaderNodeLightPath",
+ "ShaderNodeMapRange",
+ "ShaderNodeMapping",
+ "ShaderNodeMath",
+ "ShaderNodeMix",
+ "ShaderNodeMixShader",
+ "ShaderNodeNormal",
+ "ShaderNodeNormalMap",
+ "ShaderNodeObjectInfo",
+ "ShaderNodeOutputMaterial",
+ "ShaderNodeOutputWorld",
+ "ShaderNodeRGB",
+ "ShaderNodeRGBCurve",
+ "ShaderNodeRGBToBW",
+ "ShaderNodeRaycast",
+ "ShaderNodeSeparateXYZ",
+ "ShaderNodeSubsurfaceScattering",
+ "ShaderNodeTangent",
+ "ShaderNodeTexBrick",
+ "ShaderNodeTexChecker",
+ "ShaderNodeTexCoord",
+ "ShaderNodeTexEnvironment",
+ "ShaderNodeTexGradient",
+ "ShaderNodeTexImage",
+ "ShaderNodeTexMagic",
+ "ShaderNodeTexNoise",
+ "ShaderNodeTexSky",
+ "ShaderNodeTexVoronoi",
+ "ShaderNodeTexWave",
+ "ShaderNodeUVMap",
+ "ShaderNodeValToRGB",
+ "ShaderNodeValue",
+ "ShaderNodeVectorCurve",
+ "ShaderNodeVectorMath",
+ "ShaderNodeVectorRotate",
+ "ShaderNodeVolumeAbsorption",
+ "ShaderNodeVolumePrincipled",
+ "ShaderNodeVolumeScatter",
+ "ShaderNodeWavelength"
+]