grid_fill
Fill a closed edge loop with a grid of quads to maintain clean topology between edge loops in Blender.
Instructions
Fill a closed edge loop with a grid of quads.
Creates a clean quad grid between edge loops. Better than fill_faces for maintaining good topology.
Args: object_name: Name of the mesh object. span: Number of grid columns. Range: 1-1000. offset: Offset for the grid alignment. Range: 0-1000.
selection: "ALL" to act on the whole mesh, or "CURRENT" to act only
on what is already selected. Use the select_* tools to choose
first. Defaults to "ALL".Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| span | No | ||
| offset | No | ||
| selection | No | ALL | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||