set_active_camera
Switch the active scene camera in Blender by specifying a camera object name, so renders and viewport output use the intended viewpoint.
Instructions
Set the active scene camera.
Args: object_name: Name of the camera object to make active.
Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||