quads_to_tris
Convert quad faces to triangles to prepare meshes for game engine export or any workflow requiring triangulated geometry. Applies to entire mesh or current selection.
Instructions
Convert all quad faces to triangles.
Useful for game engine export or when triangulated geometry is required.
Args: object_name: Name of the mesh object.
selection: "ALL" to act on the whole mesh, or "CURRENT" to act only
on what is already selected. Use the select_* tools to choose
first. Defaults to "ALL".Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| selection | No | ALL | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||