quads_to_tris
Converts all quad faces of a mesh object to triangles for game engine export or when triangulated geometry is required.
Instructions
Convert all quad faces to triangles.
Useful for game engine export or when triangulated geometry is required.
Args: object_name: Name of the mesh object.
Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||