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set_shader_node_property

Set a node-level property on a shader node, such as operation type or blend mode.

Instructions

Set a node-level property (not a socket) on a shader node.

These are the dropdowns and checkboxes on the node body rather than its input sockets: Math 'operation', Mix 'blend_type', Voronoi 'feature' (use 'DISTANCE_TO_EDGE' for vein and crack patterns), Wave 'wave_type' and 'bands_direction', Noise 'noise_dimensions'.

Args: material_name: Name of the material. node_name: Name of the node. property: Property name. Must be one of the allowed node properties. value: String enum identifier, number, or boolean.

Returns: Dict with the node, property, and the value that was applied.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueYes
propertyYes
node_nameYes
material_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations, so description carries full burden. It explains type of properties (dropdowns, checkboxes), that property must be allowed, and returns a dict with node, property, value. Adequately transparent for a simple setter.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Well-structured: concise first line, then elaboration, then Args/Returns. Every sentence adds value. No waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 required params and no output schema complexity, description covers concept, differentiation from socket setting, and return format. Could list allowed properties more fully but acceptable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema has 0% description coverage. Description adds context: property must be allowed node property, value can be string enum/number/boolean. But does not enumerate all allowed properties or value options, leaving some ambiguity.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it sets a node-level property (not a socket) on a shader node, with examples like Math 'operation' and Mix 'blend_type'. It distinguishes itself from set_shader_node_input which targets sockets.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says when to use (set node-level property) versus not (sockets). Provides examples of properties for specific nodes. Lacks explicit when-not-to-use but context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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