add_fluid_sim
Add fluid physics simulations to Blender objects by assigning domain, flow, or effector roles and selecting gas or liquid behavior for smoke, fire, or liquid effects.
Instructions
Add a fluid physics simulation to an object.
Args: object_name: Name of the object. type: Fluid type - DOMAIN (container), FLOW (emitter), or EFFECTOR (obstacle). domain_type: Domain simulation type - GAS (smoke/fire) or LIQUID. Only used when type is DOMAIN.
Returns: Confirmation dict with fluid settings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | DOMAIN | |
| domain_type | No | GAS | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||