validation.foot_drift
blender_validation_foot_driftValidate foot drift in Blender animations by checking a bone's position over a frame range, identifying unintended foot sliding.
Instructions
PartMe Blender Harness command validation.foot_drift. Risk: read; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | ||
| limit | No | ||
| armature | Yes | ||
| frameEnd | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| frameStart | Yes | ||
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | No | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||