geometry_nodes.set_node_input
blender_geometry_nodes_set_node_inputSet a value for a specific socket on a node within a Blender geometry nodes group. Pass group name, node, socket, and a three-number value (rotation in radians) to update the input.
Instructions
PartMe Blender Harness command geometry_nodes.set_node_input. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | Yes | ||
| value | Yes | Three finite numbers; rotation uses radians | |
| socket | Yes | ||
| groupName | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||