geometry_nodes.set_modifier_input
blender_geometry_nodes_set_modifier_inputSets a geometry nodes modifier input socket on a Blender object, accepting three numeric values for vectors or rotation. Enables programmatic scene updates with guarded transactions and rollback.
Instructions
PartMe Blender Harness command geometry_nodes.set_modifier_input. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | Three finite numbers; rotation uses radians | |
| object | Yes | ||
| socket | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| modifierName | Yes | ||
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||