uv.mark_seams
blender_uv_mark_seamsMark selected mesh edges as UV seams to control how the model unwraps into 2D textures.
Instructions
PartMe Blender Harness command uv.mark_seams. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seam | No | ||
| selection | Yes | Selection receipt returned by mesh.select | |
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||