animation.pose_keyframe
blender_animation_pose_keyframeSets a pose keyframe on an armature bone at a specified frame, applying a numeric transform value to the chosen data path so Blender animations can be controlled programmatically.
Instructions
PartMe Blender Harness command animation.pose_keyframe. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | ||
| frame | Yes | ||
| value | Yes | Three finite numbers; rotation uses radians | |
| armature | Yes | ||
| dataPath | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||