partme_blender
Related Servers
Alternatives to partme_blender
No user-submitted related servers found.
Related Servers
- AlicenseNot gradedqualityCmaintenanceEnables LLM clients like Claude to control Blender remotely, including scene inspection, object creation/modification, and Python code execution, via a socket-based MCP server.321 npmMIT
- AlicenseNot gradedqualityAmaintenanceEnables AI clients to control Blender's 3D workflow via an embedded MCP server.328 PyPI36MIT
- AlicenseNot gradedqualityCmaintenanceEnables any MCP client to drive Blender 5.2 LTS through natural language, with tools for scene inspection, object creation and transformation, material and modifier handling, rendering, viewport capture, and guarded Python execution.2MIT
- FlicenseBqualityBmaintenanceEnables safe, observable Blender research by exposing structured tools for viewport capture, object and material edits, semantic scene creation, and managed .blend project lifecycles with transactional rollback and validation.42-
- FlicenseNot gradedqualityCmaintenanceEnables remote control of Blender through MCP, allowing code execution, scene manipulation, rendering, and file transfer in a containerized environment.1-
- FlicenseAqualityBmaintenanceEnables controlling a local Blender instance through natural language or code, allowing arbitrary Python/bpy execution and querying scene or object information via MCP.4-
TDQS
Scored across 173 tools
Most tools are clearly separated by domain prefix and action, but the sheer number creates several near-overlaps: object.create_curve vs curve.create, material.attach_image_texture vs material.connect_image_texture, and capability.list vs session.capabilities. The boilerplate descriptions provide no semantic detail, so agents must rely on command names alone to disambiguate.
Every tool follows the consistent blender_<domain>_<action> pattern in snake_case, e.g. blender_object_duplicate, blender_modifier_remove, blender_uv_pack. Even multi-word domains like geometry_nodes and grease_pencil use the same convention, making the naming highly predictable.
With 173 tools, this far exceeds the 50+ threshold for an extreme mismatch. While Blender is a large application, exposing nearly the entire harness surface as individual tools creates an overwhelming selection space and model-context burden.
The tool surface covers a very wide range of Blender domains: animation, rigging, sculpting, simulation, rendering, VFX tracking, UV, materials, geometry nodes, and validation. Minor gaps remain, such as no explicit save/open file management or a direct render trigger, but they are workable for most automation workflows.