partme_blender
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TDQS
Scored across 184 tools
Each tool is namespaced by domain (e.g., animation, rig, object) with a specific action, making purposes clear and distinct. Even within the same area, actions like add_node vs. create_group vs. set_input are well-separated.
All tools follow the consistent pattern blender_<domain>_<subdomain>_<action> or blender_<domain>_<action>. The naming is uniform and predictable, with no mixed conventions or vague verbs.
At 184 tools, this server vastly exceeds any practical tool count for an MCP. Even for a complex application like Blender, this number is extreme and will overwhelm the agent's context and selection process, likely degrading performance.
The tool surface is extremely broad, covering animation, rigging, sculpting, retopology, UV, simulation, tracking, compositing, materials, and more. Minor gaps exist (e.g., general object creation without mesh/curve/text separation, no dedicated world settings tool), but the core workflow areas are well covered.