constraint.add_bone
blender_constraint_add_boneAdd a constraint to a bone in a Blender armature, setting type, target, influence, and limits to control its behavior.
Instructions
PartMe Blender Harness command constraint.add_bone. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | ||
| name | Yes | ||
| type | Yes | ||
| influence | No | ||
| poleAngle | No | ||
| subtarget | No | ||
| _requestId | No | Stable request id for replay safety | |
| armatureId | Yes | ||
| chainLength | No | ||
| maxRotation | No | Three finite numbers; rotation uses radians | |
| minRotation | No | Three finite numbers; rotation uses radians | |
| poleObjectId | No | ||
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| targetObjectId | No | Object locator for the target mesh | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||