object.join
blender_object_joinCombine multiple Blender objects into a single object by joining them, simplifying scene management. Specify the objects and optional new name to merge geometry and attributes.
Instructions
PartMe Blender Harness command object.join. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| newName | No | ||
| objects | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||