material.create_node_group
blender_material_create_node_groupCreate a reusable material node group in Blender with specified base color and roughness values, then apply it to the target material for consistent shading control.
Instructions
PartMe Blender Harness command material.create_node_group. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material | Yes | ||
| baseColor | No | ||
| groupName | Yes | ||
| roughness | No | ||
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||