uv.unwrap
blender_uv_unwrapUnwrap selected mesh geometry into 2D UV coordinates in Blender, using methods like indices, spatial, connected, or normal, to prepare textures for painting or mapping.
Instructions
PartMe Blender Harness command uv.unwrap. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| margin | No | ||
| method | No | ||
| selection | Yes | Selection receipt returned by mesh.select | |
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||