rig.assign_weights
blender_rig_assign_weightsAssign vertex weights to a specified bone for a selected mesh, enabling controlled deformation in character rigging.
Instructions
PartMe Blender Harness command rig.assign_weights. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | ||
| mesh | Yes | ||
| mode | No | ||
| weight | No | ||
| selection | Yes | Selection receipt returned by mesh.select | |
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||