object.create_mesh
blender_object_create_meshCreates a mesh primitive in Blender with a specified name, location, rotation, scale, and primitive type. Enables MCP clients to add geometry with precise placement.
Instructions
PartMe Blender Harness command object.create_mesh. Risk: standard; maturity: L3. Requirements: Per-request argument checks and session policy still apply
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| scale | No | Three finite numbers; rotation uses radians | |
| location | No | Three finite numbers; rotation uses radians | |
| rotation | No | Three finite numbers; rotation uses radians | |
| primitive | Yes | ||
| _requestId | No | Stable request id for replay safety | |
| _authorization | No | Action-bound Harness authorization claim | |
| _transactionId | Yes | Harness milestone transaction id | |
| _expectedSceneRevision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||