Add Marker
add_markerPlaces a marker on the active sequence or clip at a given time, with optional name, comments, color, and duration, then returns the marker's details.
Instructions
Add a marker to the active sequence or a clip and read its name, comments, color and duration back. EXPERIMENTAL (QE DOM): the receipt reports undoStackIndex movement, which does not prove QE can reverse the marker. Every marker attempt protects an engine undo boundary; undoTracked:false means the marker did not observably advance the QE index.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name/label for the marker | |
| color | No | Marker color index (0=Green, 1=Red, 2=Purple, 3=Orange, 4=Yellow, 5=White, 6=Blue, 7=Cyan) | |
| node_id | No | Optional clip node ID to add the marker to that clip instead of the sequence. Premiere 25.2.3 timeline clips have no marker collection, so this refuses there and names the source time to use with add_marker_to_project_item. | |
| comments | No | Comments for the marker | |
| time_seconds | Yes | Time position in seconds for the marker | |
| duration_seconds | No | Duration of the marker in seconds (0 for point marker) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | Whether the tool completed successfully. | |
| data | No | Tool-specific result data when ok is true; on failure, diagnostic detail when the tool provides it. | |
| tool | Yes | The registered MCP tool name. | |
| error | No | Failure detail when ok is false. |