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leancoderkavy

Premiere Pro MCP Server

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
PORTNoHTTP port (HTTP/SSE transport only)3000
MCP_AUTH_TOKENNoBearer token for HTTP transport auth (optional)
PREMIERE_TEMP_DIRNoShared temp directory for MCP ↔ CEP communicationOS temp dir + /premiere-mcp-bridge
PREMIERE_TIMEOUT_MSNoCommand timeout in milliseconds30000

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
get_project_infoB

Get information about the currently open Premiere Pro project

list_project_itemsB

List all items in the project panel (clips, bins, sequences)

list_sequencesA

List all sequences in the project

get_active_sequenceA

Get detailed information about the currently active sequence

list_sequence_tracksB

List all tracks (video and audio) in a sequence

get_clip_propertiesC

Get detailed properties of a specific clip by its node ID

find_project_item_by_nameA

Find a project item by name (searches recursively through bins)

get_sequence_settingsB

Get the settings (resolution, frame rate, etc.) of a sequence

get_selected_clipsA

Get the currently selected clips in the active sequence

get_clip_at_positionC

Get the clip at a specific time position on a track

save_projectC

Save the current Premiere Pro project

save_project_asB

Save the current project to a new location

open_projectB

Open a Premiere Pro project file

set_active_sequenceB

Set the active sequence by name or ID

undoB

Undo the last action in Premiere Pro

consolidate_duplicatesB

Consolidate duplicate project items

create_projectB

Create a new Premiere Pro project at the specified path

close_projectB

Close the current Premiere Pro project

import_ae_compsB

Import After Effects compositions from an .aep file

delete_binB

Delete a bin (folder) from the project panel

rename_binB

Rename a bin (folder) in the project panel

create_smart_binA

Create a smart bin (search bin) in the project panel

find_items_by_media_pathC

Find project items whose media path contains the given search string

start_batch_encodeA

Start encoding all items in the Adobe Media Encoder render queue

add_custom_metadata_fieldB

Add a custom metadata field to the project's metadata schema

import_sequencesB

Import sequences from another Premiere Pro project file

create_bars_and_toneB

Create a Bars and Tone synthetic media item in the project (useful for leader/calibration)

import_fcp_xmlB

Import a Final Cut Pro XML file into the current project

set_transcode_on_ingestB

Enable or disable transcoding on ingest for the project

get_insertion_binA

Get the current target bin for new imports (the bin that is currently focused in the Project panel)

get_project_panel_metadataA

Get the current project panel metadata/column configuration as XML

set_project_panel_metadataB

Set the project panel metadata/column configuration from XML

get_graphics_white_luminanceA

Get the graphics white luminance value (HDR setting) for the project

set_graphics_white_luminanceA

Set the graphics white luminance value (HDR setting) for the project

set_scratch_disk_pathB

Set the scratch disk path for a specific media type

import_mediaC

Import media files into the project

import_folderB

Import an entire folder of media into the project

create_binA

Create a new bin (folder) in the project panel

move_item_to_binC

Move a project item to a different bin

relink_mediaC

Relink an offline media item to a new file path

refresh_mediaB

Refresh a project item to pick up changes to the source file

check_offline_mediaC

Check for offline (missing) media in the project

set_offlineA

Set a project item to offline status (unlinks its media)

has_proxyB

Check if a project item has a proxy attached

detach_proxyB

Detach/remove the proxy from a project item

set_override_frame_rateB

Override the frame rate of a project item (useful for image sequences or misinterpreted media)

set_override_pixel_aspect_ratioB

Override the pixel aspect ratio of a project item

set_scale_to_frame_sizeB

Enable 'Scale to Frame Size' on a project item so it fills the sequence frame

get_item_infoB

Get detailed type info about a project item (is it a sequence, multicam, merged clip, etc.)

select_itemB

Select a project item in the Project panel

set_start_timeB

Set the start time (timecode offset) for a project item

create_sequenceC

Create a new sequence in the project

duplicate_sequenceB

Duplicate an existing sequence

delete_sequenceC

Delete a sequence from the project

set_sequence_settingsB

Modify sequence settings (frame size, frame rate, etc.)

create_subsequenceB

Create a subsequence (nested sequence) from selected clips or a time range

auto_reframe_sequenceB

Auto-reframe a sequence for a different aspect ratio

unnest_sequenceA

Unnest a nested sequence on the timeline, replacing it with the contents of the nested sequence

create_sequence_from_presetB

Create a new sequence from a specific preset file (.sqpreset)

attach_custom_propertyC

Attach a custom property (key/value pair) to the active sequence

is_work_area_enabledA

Check whether the work area bar is enabled on the active sequence

get_export_file_extensionA

Get the file extension that would be used when exporting the active sequence with a given preset

add_to_timelineC

Add a project item (clip) to the timeline at a specific position

remove_from_timelineC

Remove a clip from the timeline

move_clipC

Move a clip to a new position on the timeline

trim_clipB

Trim a clip's in or out point

split_clipC

Split (razor) a clip at a specific time position. Requires QE DOM.

duplicate_clipA

Duplicate a clip on the timeline (copy to same position on next available track)

enable_disable_clipB

Enable or disable a clip on the timeline

set_clip_propertiesC

Set properties on a clip (opacity, speed, etc.)

replace_clipA

Replace a clip on the timeline with a different project item, preserving position and duration

speed_changeC

Change the playback speed of a clip

apply_effectB

Apply a video effect to a clip. Uses QE DOM for effect lookup.

apply_audio_effectC

Apply an audio effect to a clip

remove_effectB

Remove an effect from a clip by its index or name

list_available_effectsB

List all available video effects in Premiere Pro. Uses QE DOM.

list_available_audio_effectsB

List all available audio effects in Premiere Pro. Uses QE DOM.

color_correctB

Apply basic color correction to a clip using Lumetri Color

apply_lutB

Apply a LUT file to a clip via Lumetri Color

stabilize_clipB

Apply the Warp Stabilizer effect to a clip for video stabilization. Uses QE DOM.

add_transitionB

Add a video transition between two clips at a cut point. Uses QE DOM.

add_transition_to_clipB

Add a transition to a specific clip's start or end

batch_add_transitionsB

Add the same transition to all cut points on a track

list_available_transitionsA

List all available video transitions. Uses QE DOM.

list_available_audio_transitionsA

List all available audio transitions. Uses QE DOM.

adjust_audio_levelsC

Adjust the audio level (volume) of a clip in dB

add_audio_keyframesC

Add audio level keyframes to create fades or level changes

mute_trackB

Mute or unmute an audio track

add_text_overlayB

Add a text overlay (title) to the active sequence

import_mogrtB

Import a Motion Graphics Template (.mogrt) file and add it to the timeline

import_mogrt_from_libraryB

Import a MOGRT from an Adobe Library by name

add_markerB

Add a marker to the active sequence or a clip

delete_markerC

Delete a marker at a specific time position

update_markerC

Update an existing marker's properties

list_markersA

List all markers on the active sequence or a specific clip

add_trackC

Add a new video or audio track to the active sequence

delete_trackB

Delete a video or audio track from the active sequence

lock_trackC

Lock or unlock a video track

toggle_track_visibilityC

Toggle a video track's visibility (eye icon)

get_playhead_positionA

Get the current playhead (CTI) position in the active sequence

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription
premiere-instructionsInstructions and best practices for using Premiere Pro via MCP tools
extendscript-referenceComplete Premiere Pro ExtendScript API reference for writing custom scripts via execute_extendscript

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