get_variables
Retrieve all game variable names from your RPG Maker MV project for easy reference and management.
Instructions
Get all game variable names from the project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve all game variable names from your RPG Maker MV project for easy reference and management.
Get all game variable names from the project.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Minimal behavioral disclosure. 'Get' implies read-only operation but does not elaborate on side effects, performance, or returned data format. Acceptable for a simple retrieval tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence, clear and direct. No wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Tool is simple with no parameters and no output schema. Description states the action but could specify return format. Still sufficient for an agent to understand basic functionality.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist; schema coverage is 100% trivially. Baseline score of 4 applies as description adds no param info, which is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states the verb 'get', resource 'variable names', and scope 'from the project'. It distinguishes from sibling tools that get other resources like skills or enemies.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. Does not mention any context or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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