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get_enemy

Retrieve a single enemy's data from the RPG Maker MV project using its unique ID.

Instructions

Get a single enemy by ID.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesEnemy ID
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the behavioral burden. It indicates a read operation ('Get'), which is non-destructive, but lacks details on authentication, rate limits, or error handling. The description is minimal but sufficient for a simple get operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence with no unnecessary words or structure. It is concise and front-loaded with the key action and resource.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple with one required parameter and no output schema. The description adequately covers the purpose and input. While it does not describe return format, this is acceptable given the lack of output schema and the tool's straightforward nature.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, documenting the 'id' parameter as 'Enemy ID'. The description adds 'by ID', but does not provide additional meaning beyond the schema. Baseline 3 due to high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Get'), the resource ('a single enemy'), and the method ('by ID'). It effectively distinguishes from the sibling tool 'get_enemies' by specifying 'single'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use when a specific enemy ID is known, but does not explicitly state when to use this tool versus alternatives like 'get_enemies' for all enemies or 'search_enemies' for filtered retrieval.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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