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create_common_event

Create a common event for RPG Maker MV. Set trigger type (none, autorun, parallel) and assign a switch to activate it. Build event commands and notes.

Instructions

Create a new common event. Trigger types: 0=none, 1=autorun, 2=parallel.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesCommon event name
triggerNoTrigger type: 0=none, 1=autorun, 2=parallel
switchIdNoSwitch ID that activates this event (required if trigger>0)
listNoEvent command list
noteNoNote field
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It only states the creation action and trigger types, omitting critical details such as side effects, idempotency, or authentication requirements.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence plus a line for trigger types, concise and front-loaded with essential information. Every word is necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the 5 parameters (1 required), no output schema, and no annotations, the description is incomplete. It does not explain the 'list' or 'note' parameters, nor does it mention the return value or the conditional requirement of switchId.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage, so the baseline is 3. The description repeats the trigger type enumeration already present in the schema, adding no new meaning beyond it.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Create) and the resource (common event), and enumerates trigger types. However, it does not differentiate from sibling tools like create_map_event or create_enemy, which are also creation tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide any guidance on when to use this tool versus alternatives, nor does it mention prerequisites or exclusions. For example, it does not indicate that a switchId is required when trigger > 0.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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