get_armors
Retrieve all armors defined in the RPG Maker MV project.
Instructions
Get all armors from the RPG Maker MV project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve all armors defined in the RPG Maker MV project.
Get all armors from the RPG Maker MV project.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description does not disclose behavioral traits such as read-only nature, side effects, or authorization requirements. The minimal description leaves the agent uninformed about operational characteristics.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that directly states the tool's purpose with no wasted words. It is appropriately front-loaded and efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description lacks details about the return value or output format. Since there is no output schema, the description should provide some indication of what 'armors' means and in what form they are returned, but it does not.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
With zero parameters and 100% schema description coverage, the description does not need to add parameter details. Per the rubric, a baseline of 4 is appropriate for tools with no parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and the resource 'all armors from the RPG Maker MV project.' It is specific and distinct from sibling tools that retrieve other entities like weapons or items.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives. It does not mention context, prerequisites, or exclusions, leaving the agent to infer usage solely from the tool name.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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