get_skills
Retrieve all skills from your RPG Maker MV project, accessing their names, descriptions, and parameters.
Instructions
Get all skills from the RPG Maker MV project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve all skills from your RPG Maker MV project, accessing their names, descriptions, and parameters.
Get all skills from the RPG Maker MV project.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It correctly indicates a read operation (Get), but adds no details about performance, pagination, or side effects. For a simple list tool, this is adequate but minimal.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with no redundant words. All content is essential and efficiently communicates the tool's purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple parameterless 'get all' tool, the description is largely complete. However, it does not describe the output format (e.g., list of skill objects), but this is partially excused by the absence of an output schema. Slight gap reduces from 5 to 4.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and schema coverage is 100%. The description adds nothing beyond the schema, which is acceptable as there is nothing to document. Baseline of 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (Get) and the resource (all skills) within the RPG Maker MV project. It effectively distinguishes from sibling tools like 'get_skill' which retrieves a single skill, and other resource-specific getters.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as 'get_all_skills' or 'search_skills'. The description lacks context for tool selection decisions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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