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Related Servers

Alternatives to RPG Maker MV Copilot MCP

Related Servers

  • A
    license
    B
    quality
    B
    maintenance
    MCP server that reads and writes RPG Maker XP project .rxdata files, enabling AI assistants to create and edit actors, items, skills, maps, events, and scripts, and render map previews, by describing what you want.
    65
    52 npm
    4
    MIT
  • A
    license
    B
    quality
    B
    maintenance
    Enables AI agents to inspect and edit an RPG Maker MZ project through its real JSON data files, render maps to PNG previews so layouts can be seen rather than guessed, and decode event commands into named, parameter-labelled lines. It also drives a live playtest through a bridge plugin and authors whole maps, databases, events and assets via high-level tool calls.
    65
    1
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  • A
    license
    C
    quality
    D
    maintenance
    Enables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.
    28
    4 npm
    1
    ISC
  • A
    license
    B
    quality
    A
    maintenance
    Enables AI assistants to read and write RPG Maker MZ projects directly, covering database, maps, events, and system settings with 119 tools.
    4
    128
    192 npm
    24
    MIT

TDQS

A3.9/5.0

Scored across 18 tools

Disambiguation3/5

Most tools are distinguishable by name, but there is real overlap among the read-only intelligence tools: analyze_project, get_project_context, query_map, and query_database all expose project/asset inspection, and validation/search appears in both analyze_project and query_map. Transfer-event creation also exists in both edit_map ('connect') and manage_map_event ('teleport'/'door'), and take_screenshot duplicates manage_system's bridge_screenshot alias. Descriptions disambiguate somewhat, but an agent can plausibly misselect.

Naming Consistency5/5

Every tool follows a clean snake_case verb_noun pattern (query_database, create_database_entry, edit_map, manage_map_event, take_screenshot, set_project_path). Verbs are used consistently and predictably (query/get/analyze for reads, create/update/delete for writes, manage/edit for mutation). No mixed conventions.

Tool Count4/5

18 tools is reasonable for a full RPG Maker MV authoring suite spanning analysis, database CRUD, map generation/editing, events, system settings, playtest, and media capture. The count is slightly inflated in practice because several tools (analyze_project, manage_system, edit_map, manage_map_event, generate_map) bundle many internal actions/views, but the top-level surface stays well-scoped.

Completeness4/5

Coverage is broad: full database CRUD, map generate/edit/query, event presets and command building/insertion, system settings, playtest, screenshots, video, and image analysis — a genuinely complete authoring lifecycle with backups. Minor gaps remain, notably no delete/rename-map operation (only create/edit/query) and no direct tile/plugin removal, though these are largely workable via other tools.

Maintenance

ActivityMaintained
ResponsivenessResponsive