RPG-MAKER-MV-MCP
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Alternatives to RPG-MAKER-MV-MCP
- AlicenseBqualityDmaintenanceEnables AI agents to directly manipulate RPG Maker MZ projects through natural language commands, allowing creation and modification of game assets like items, weapons, enemies, maps, and plugins without manually editing game files.36140 npm2MIT
- FlicenseCqualityDmaintenanceA Model Context Protocol server that enables management of RPG Maker MZ and MV project data, including actors, items, maps, and events. It allows users to create, update, and search game assets through natural language integration with MCP-compatible clients.371-
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- AlicenseBqualityBmaintenanceMCP server that reads and writes RPG Maker XP project .rxdata files, enabling AI assistants to create and edit actors, items, skills, maps, events, and scripts, and render map previews, by describing what you want.6569 npm3MIT
- AlicenseBqualityBmaintenanceEnables AI agents to inspect and edit an RPG Maker MZ project through its real JSON data files, render maps to PNG previews so layouts can be seen rather than guessed, and decode event commands into named, parameter-labelled lines. It also drives a live playtest through a bridge plugin and authors whole maps, databases, events and assets via high-level tool calls.651MIT
- AlicenseCqualityDmaintenanceEnables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.2810 npm1ISC
- AlicenseCqualityDmaintenanceProvides tools for managing RPG Maker MZ game data, maps, events, and system settings through natural language, enabling AI-assisted game development.35140 npm31MIT
- AlicenseNot gradedqualityCmaintenanceA local, file-based bridge that lets an AI client read, draft, validate, and safely write content into an RPG Maker MV project.2MIT
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TDQS
Scored across 18 tools
Most tools target clearly distinct resources/actions (generate_map vs edit_map vs manage_map_event vs query_map; create/update/delete/query_database_entry), and descriptions explicitly cross-reference to steer selection. Some genuine overlap remains: manage_system is a catch-all that duplicates take_screenshot (bridge_screenshot alias) and offers a live 'playtest' action alongside the separate run_playtest tool, and analyze_project 'validate' overlaps query_map 'validate'.
All 18 tools use snake_case with a predictable verb_noun pattern (generate_map, edit_map, query_database, create_database_entry, run_playtest, take_screenshot). Minor generic verbs (manage_system, manage_map_event) still fit the pattern without breaking it, and no camelCase/mixed conventions appear.
18 tools is well within a reasonable range for a full RPG Maker MV authoring, analysis, and playtest server, and each tool maps to a real capability. It leans slightly heavy because a few tools (manage_system, generate_map, analyze_project) are mega-tools with many sub-actions rather than a flatter surface.
Coverage is strong: full CRUD for database entries, map generate/edit/event/query, project context, analysis, headless and live playtesting, screenshots and video. Minor gaps exist — notably no tool to delete a map, and tilesets/animations must be authored in the editor rather than created through the MCP surface.