RPG Maker MZ/MV MCP Server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@RPG Maker MZ/MV MCP ServerCreate a 'Fireball' skill that deals 4x magic damage to one enemy"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
RPG Maker MZ/MV/MV MCP Server
A Model Context Protocol (MCP) server for RPG Maker MZ/MV & MV integration. This server provides comprehensive tools for managing game data, maps, events, skills, and system settings through the MCP protocol.
Features
Actor Management: Create, read, update, and search actors
Item/Equipment Management: Manage items, weapons, armors, and skills
Skill Creation: Create custom skills with natural language (NEW!)
Damage skills, healing skills, buffs, debuffs, status effects
Simplified helpers for common skill types
Full customization support
Map Management: Access and modify map data, tiles, and properties
Event Management: Create, update, and manage map events and commands
System Configuration: Update game settings, variables, switches, and vocabulary
Type Safety: Full TypeScript support with comprehensive type definitions
Error Handling: Robust error handling and validation
Installation
npm install
npm run buildConfiguration
Set the RPG Maker MZ/MV project path as an environment variable:
# Windows
set RPGMAKER_PROJECT_PATH=C:\path\to\your\rpgmaker\project
# macOS/Linux
export RPGMAKER_PROJECT_PATH=/path/to/your/rpgmaker/projectUsage
Running the Server
npm startOr directly:
node dist/index.jsConfiguring in Claude Desktop
Add to your Claude Desktop configuration file:
Windows: %APPDATA%\Claude\claude_desktop_config.json
macOS: ~/Library/Application Support/Claude/claude_desktop_config.json
{
"mcpServers": {
"rpgmaker-mz": {
"command": "node",
"args": ["C:/path/to/rpgmaker-mz-mcp/dist/index.js"],
"env": {
"RPGMAKER_PROJECT_PATH": "C:/path/to/your/rpgmaker/project"
}
}
}
}Available Tools
Actor Tools
get_actors- Get all actors from the projectget_actor- Get a specific actor by IDupdate_actor- Update an actor's propertiescreate_actor- Create a new actorsearch_actors- Search actors by name or nickname
Item Tools
get_items- Get all items from the projectget_weapons- Get all weapons from the projectget_armors- Get all armors from the projectget_skills- Get all skills from the projectupdate_item- Update an item's propertiessearch_items- Search items by name or description
Skill Tools (NEW!)
get_skill- Get a specific skill by IDcreate_skill- Create a custom skill with full controlcreate_damage_skill- Create a damage-dealing skill (simplified)create_healing_skill- Create a healing skill (simplified)create_buff_skill- Create a buff skill (simplified)create_state_skill- Create a state-inflicting skill (simplified)update_skill- Update a skill's propertiessearch_skills- Search skills by name or description
Map Tools
get_map- Get map data by IDget_map_infos- Get information about all mapsget_map_events- Get all events from a specific mapget_map_event- Get a specific event from a mapupdate_map_event- Update a map event's propertiescreate_map_event- Create a new event on a mapsearch_map_events- Search events on a map by nameadd_event_command- Add a command to an event page
System Tools
get_system- Get system dataget_variables- Get all game variable namesset_variable_name- Set a variable nameget_switches- Get all game switch namesset_switch_name- Set a switch nameget_game_title- Get the game titleupdate_game_title- Update the game titleupdate_starting_position- Update the game starting position
Example Usage
Once configured, you can use Claude to interact with your RPG Maker MZ/MV project:
Example 1: Get All Actors
Show me all actors in my RPG Maker MZ/MV projectClaude will use the get_actors tool to retrieve and display all actors.
Example 2: Update an Actor
Update actor 1's name to "Hero" and initial level to 5Claude will use the update_actor tool with the appropriate parameters.
Example 3: Create a New Item
Create a new item called "Health Potion" that restores 50 HPClaude will help you create the item with the proper structure.
Example 4: Search Map Events
Find all events on map 1 that contain "treasure" in their nameClaude will use the search_map_events tool to find matching events.
Example 5: Update Game Settings
Change the game title to "My Epic Adventure"Claude will use the update_game_title tool to update the system data.
Example 6: Create a Custom Skill
Create a fire magic skill called "Fireball" that costs 15 MP,
targets a single enemy, and deals "a.mat * 4 - b.mdf * 2" damageClaude will use the create_damage_skill tool to create the skill.
Example 7: Create a Healing Skill
Create a group healing spell called "Mass Heal" that costs 30 MP,
targets all allies, and heals "a.mat * 3 + 100" HPClaude will use the create_healing_skill tool to create the healing skill.
Data Structure Reference
Actor Structure
{
id: number;
name: string;
nickname: string;
profile: string;
classId: number;
initialLevel: number;
maxLevel: number;
characterName: string;
characterIndex: number;
faceName: string;
faceIndex: number;
battlerName: string;
traits: Trait[];
equips: number[];
note: string;
}Map Event Structure
{
id: number;
name: string;
note: string;
pages: EventPage[];
x: number;
y: number;
}Event Command Structure
{
code: number; // Command code (see RPG Maker MZ/MV documentation)
indent: number; // Indentation level
parameters: any[]; // Command parameters
}Common Event Command Codes
101- Show Text102- Show Choices111- Conditional Branch112- Loop113- Break Loop121- Control Switches122- Control Variables125- Change Gold126- Change Items201- Transfer Player356- Plugin Command
For a complete list, refer to the RPG Maker MZ/MV documentation.
Development
Building
npm run buildWatch Mode
npm run devProject Structure
rpgmaker-mz-mcp/
├── src/
│ ├── index.ts # Main MCP server
│ ├── tools/
│ │ ├── actorTools.ts # Actor management functions
│ │ ├── itemTools.ts # Item/equipment management
│ │ ├── mapTools.ts # Map and event management
│ │ └── systemTools.ts # System settings management
│ └── utils/
│ ├── fileHandler.ts # File I/O utilities
│ └── types.ts # TypeScript type definitions
├── dist/ # Compiled JavaScript
├── package.json
├── tsconfig.json
└── README.mdSafety and Best Practices
Backup Your Project: Always backup your RPG Maker MZ/MV project before making changes
Close RPG Maker MZ/MV Editor: Close the RPG Maker MZ/MV editor when using this server to avoid conflicts
Validate Changes: Test your game after making changes to ensure everything works correctly
Version Control: Use git or another version control system for your project
Limitations
This server modifies JSON files directly. Make sure the RPG Maker MZ/MV editor is closed when using it
Some advanced features may require manual editing in the RPG Maker MZ/MV editor
Plugin-specific data structures may not be fully supported
Troubleshooting
"Invalid RPG Maker MZ/MV project path"
Make sure the RPGMAKER_PROJECT_PATH environment variable points to a valid RPG Maker MZ or MV project directory containing:
game.rmmzprojectfile (MZ) orGame.rpgprojectfile (MV)data/directory withSystem.json
Changes Not Appearing
Make sure the RPG Maker MZ/MV editor is closed
Verify the project path is correct
Check that the JSON files have write permissions
Tool Not Found
Restart Claude Desktop after updating the configuration file.
Contributing
Contributions are welcome! Please ensure:
Code follows TypeScript best practices
All functions include proper error handling
Type definitions are updated for new features
Documentation is updated accordingly
License
MIT
Resources
Support
For issues and feature requests, please open an issue on the project repository.
Resources
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