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RPG Maker MZ/MV MCP Server

by garuh143

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    TDQS

    C2.6/5.0

    Scored across 37 tools

    Disambiguation3/5

    The five different skill creation tools (create_skill plus four specialized variants) create significant overlap and potential confusion about which to use. While other tools are well-differentiated by resource type and action, the skill creation redundancy and the similarity between 'create_map_event' and 'add_event_command' (which targets event pages, not events) could cause misselection.

    Naming Consistency4/5

    Tools follow a consistent snake_case convention with clear verb_noun patterns. Verbs are well-chosen and semantically distinct (create vs add vs update vs set vs paint). The only minor issue is the mix of singular and plural nouns (get_actor vs get_actors), though this follows a predictable pattern for list vs single-item retrieval.

    Tool Count3/5

    With 37 tools, the surface is quite heavy and pushes beyond the ideal range for an MCP server. While RPG Maker is a complex domain requiring coverage of actors, skills, maps, and events, the count is inflated by redundant skill creation shortcuts and very granular operations. The breadth risks overwhelming agent context windows.

    Completeness3/5

    The surface covers major game elements (actors, skills, maps, events) with reasonable CRUD operations, but has notable gaps: items lack a create operation despite having update, armors and weapons are read-only, and there's no apparent delete functionality for any resource. Missing game systems like enemies, troops, and classes limit full game authoring capability.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues