RPG Maker MZ/MV MCP Server
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Alternatives to RPG Maker MZ/MV MCP Server
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- AlicenseAqualityAmaintenanceModel Context Protocol server for RPG Maker MV project management. Provides 102 tools for actors, classes, skills, items, weapons, armors, enemies, states, troops, common events, maps, events, tilesets, animations, system settings, project management, AI vision analysis, offline ASCII map rendering, and knowledge-driven map generation13224 npm25MIT
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- AlicenseBqualityDmaintenanceA stable, well-tested MCP server that lets AI assistants create and edit RPG Maker MZ projects through natural language.2368 npm8GPL 3.0
- AlicenseCqualityDmaintenanceProvides tools for managing RPG Maker MZ game data, maps, events, and system settings through natural language, enabling AI-assisted game development.3568 npm29MIT
- AlicenseCqualityDmaintenanceEnables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.286 npm1ISC
- AlicenseBqualityDmaintenanceEnables AI agents to directly manipulate RPG Maker MZ projects through natural language commands, allowing creation and modification of game assets like items, weapons, enemies, maps, and plugins without manually editing game files.3668 npm2MIT
TDQS
Scored across 37 tools
The five different skill creation tools (create_skill plus four specialized variants) create significant overlap and potential confusion about which to use. While other tools are well-differentiated by resource type and action, the skill creation redundancy and the similarity between 'create_map_event' and 'add_event_command' (which targets event pages, not events) could cause misselection.
Tools follow a consistent snake_case convention with clear verb_noun patterns. Verbs are well-chosen and semantically distinct (create vs add vs update vs set vs paint). The only minor issue is the mix of singular and plural nouns (get_actor vs get_actors), though this follows a predictable pattern for list vs single-item retrieval.
With 37 tools, the surface is quite heavy and pushes beyond the ideal range for an MCP server. While RPG Maker is a complex domain requiring coverage of actors, skills, maps, and events, the count is inflated by redundant skill creation shortcuts and very granular operations. The breadth risks overwhelming agent context windows.
The surface covers major game elements (actors, skills, maps, events) with reasonable CRUD operations, but has notable gaps: items lack a create operation despite having update, armors and weapons are read-only, and there's no apparent delete functionality for any resource. Missing game systems like enemies, troops, and classes limit full game authoring capability.