RPG Maker MZ/MV MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| RPGMAKER_PROJECT_PATH | Yes | The path to your RPG Maker MZ/MV project directory containing the data/ folder and project file. |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_actorsB | Get all actors from the RPG Maker MZ/MV project |
| get_actorC | Get a specific actor by ID |
| update_actorC | Update an actor's properties |
| create_actorD | Create a new actor |
| search_actorsB | Search actors by name or nickname |
| get_itemsC | Get all items from the project |
| get_weaponsB | Get all weapons from the project |
| get_armorsB | Get all armors from the project |
| get_skillsB | Get all skills from the project |
| get_skillC | Get a specific skill by ID |
| create_skillC | Create a new skill with custom properties |
| create_damage_skillC | Create a damage-dealing skill (simplified) |
| create_healing_skillC | Create a healing skill (simplified) |
| create_buff_skillC | Create a buff skill (simplified) |
| create_state_skillC | Create a state-inflicting skill (poison, sleep, etc.) |
| update_skillC | Update a skill's properties |
| search_skillsB | Search skills by name or description |
| update_itemD | Update an item's properties |
| search_itemsC | Search items by name or description |
| get_mapC | Get map data by ID |
| get_map_infosB | Get information about all maps |
| get_map_eventsC | Get all events from a specific map |
| get_map_eventC | Get a specific event from a map |
| update_map_eventD | Update a map event's properties |
| create_map_eventD | Create a new event on a map |
| search_map_eventsC | Search events on a map by name |
| add_event_commandC | Add a command to an event page |
| create_mapB | Create a new map with specified dimensions and properties. Returns the new map ID and map data. |
| paint_mapA | Paint tiles on a map using batch operations (fill rectangles or draw outlines). Efficient for creating terrain, roads, walls, and decorations in one call. Reads/writes map data only once regardless of operation count. |
| get_systemC | Get system data |
| get_variablesB | Get all game variable names |
| set_variable_nameD | Set a variable name |
| get_switchesB | Get all game switch names |
| set_switch_nameD | Set a switch name |
| get_game_titleC | Get the game title |
| update_game_titleC | Update the game title |
| update_starting_positionD | Update the game starting position |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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