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create_inn

Adds an inn event to a map that presents a yes/no choice, verifies gold, and fully recovers the party if payment is made.

Instructions

Create an inn event on a map. Shows a choice (Yes/No), checks gold, and recovers all if the player can pay.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
mapIdYesMap ID
xYesX position
yYesY position
nameYesEvent name
costNoCost to stay at the inn (default 50)
characterNameNoCharacter sprite filename
characterIndexNoCharacter sprite index (0-7)
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It discloses key behaviors: showing a choice, checking gold, and recovering all if player can pay. However, 'recover all' is vague (HP/MP?) and outcome when player cannot pay is not specified.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, clear and concise with no unnecessary words. Efficiently conveys purpose and behavior.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, but description adequately explains the tool's main function. Missing details like prerequisites (map existence), exact recovery effect, and handling of insufficient gold. Still fairly complete for a simple creation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description adds no extra parameter information beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool creates an inn event on a map, distinguishing it from sibling tools like create_chest or create_shop. It also adds behavioral details (choice, gold check, recovery).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for creating an inn event but does not explicitly state when to use it over alternatives or provide exclusion criteria. No when-not or alternatives mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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