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get_enemies

Retrieve all enemy definitions from the RPG Maker MV project for use in game analysis or editing.

Instructions

Get all enemies from the RPG Maker MV project.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description indicates a read-only operation ('Get all enemies') which is appropriate. No annotations are provided, so the description carries the burden and sufficiently reveals its non-destructive nature. However, it lacks detail on return format or pagination.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, clear sentence with no unnecessary words. It is front-loaded and efficiently conveys the tool's purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has no parameters and no output schema, the description is minimally adequate. It states what the tool does but does not explain the return format or structure, which might be needed for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has no parameters (coverage 100%), so the description does not need to add param info. Baseline score of 3 is appropriate as the description adds no additional parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'all enemies' from the RPG Maker MV project. It is specific and distinguishes from siblings like 'get_enemy' (singular) and creation/deletion tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like 'get_enemy' or 'search_enemies'. The description does not mention any prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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