create_skill
Create a new skill with full control over damage, effects, costs, scope, and other properties for RPG Maker MV.
Instructions
Create a new skill with full control over all properties including damage, effects, etc.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Skill name | |
| description | No | Skill description | |
| mpCost | No | MP cost | |
| tpCost | No | TP cost | |
| scope | No | Target scope: 1=single enemy, 2=all enemies, 7=all allies, 11=user | |
| occasion | No | When usable: 0=always, 1=battle, 2=menu, 3=never | |
| animationId | No | Animation ID | |
| damage | No | Damage configuration: {type, elementId, formula, variance, critical} | |
| effects | No | Array of effect objects {code, dataId, value1, value2} | |
| note | No | Note field | |
| iconIndex | No | Icon index | |
| stypeId | No | Skill type ID | |
| hitType | No | Hit type: 0=certain, 1=physical, 2=magical | |
| speed | No | Speed correction | |
| successRate | No | Success rate (default 100) | |
| repeats | No | Number of repeats (default 1) | |
| tpGain | No | TP gained (default 0) | |
| message1 | No | Message line 1 when used | |
| message2 | No | Message line 2 when used | |
| requiredWtypeId1 | No | Required weapon type ID 1 | |
| requiredWtypeId2 | No | Required weapon type ID 2 | |
| messageType | No | Message type | |
| traits | No | Array of trait objects {code, dataId, value} |