create_boss_event
Set up a boss battle event on a map using a two-page structure: page 1 triggers the fight, page 2 (self-switch A) manages post-battle, with game over on loss.
Instructions
Create a boss battle event on a map. 2-page event: page 1 triggers battle, page 2 (self-switch A) for post-battle. On lose: game over.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapId | Yes | Map ID | |
| x | Yes | X position | |
| y | Yes | Y position | |
| name | Yes | Event name | |
| troopId | Yes | Troop ID for the boss battle | |
| characterName | No | Character sprite filename | |
| characterIndex | No | Character sprite index (0-7) |