generate_map_v3
Generate RPG Maker maps with procedural generation using Perlin noise, BSP dungeons, and cellular automata caves. Supports 21 themes and auto-creates events like NPCs and chests.
Instructions
Generate a new map using the V3 procedural generator with Perlin noise, BSP dungeon, cellular automata caves. Supports 21 themes: forest, town, village, castle, dungeon, cave, beach, desert, swamp, ruins, interior, snow, harbor, volcano, sewer, fortress, magic_forest, magic_interior, space_interior, space_exterior, world. Generates events automatically (NPCs, chests, bosses, transfers). Returns mapId and seed used.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Map name for MapInfos | |
| displayName | No | Display name shown to player | |
| width | No | Map width in tiles (default 30) | |
| height | No | Map height in tiles (default 25) | |
| tilesetId | No | Tileset ID (1=Overworld,2=Outside,3=Inside,4=Dungeon,5=SF Outside,6=SF Inside,7=Magic Exterior,8=Space Interior) | |
| theme | Yes | Theme: forest, town, village, castle, dungeon, cave, beach, desert, swamp, ruins, interior, snow, harbor, volcano, sewer, fortress, magic_forest, magic_interior, space_interior, space_exterior, world | |
| seed | No | Random seed (omit for random). Same seed = same map. | |
| addEvents | No | Generate events automatically (default true) | |
| parentId | No | Parent folder ID in map tree (0=root) |