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create_state_skill

Creates a skill that inflicts a specified state (poison, sleep, etc.) on enemies with defined MP cost, scope, and success chance.

Instructions

Create a state-inflicting skill (simplified). Adds a state effect like poison, sleep, etc.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesSkill name
mpCostYesMP cost
scopeYesTarget scope: 1=single enemy, 2=all enemies
stateIdYesState ID: 4=poison, 5=blind, 6=silence, 8=confusion, 9=sleep
chanceYesSuccess chance (0.0 to 1.0)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations present, so description bears full responsibility. It states 'create' but does not disclose behavior on existing skill (overwrite/error), side effects, or authorization needs. 'Simplified' hints at limited options but lacks detail.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence is concise and front-loaded, but omits important details. Not optimally structured as it lacks a clear separation of purpose and usage.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, no annotations. Description omits return value (e.g., skill ID) and behavioral details for a creation tool. Context about target system or database impact is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 100% schema description coverage, baseline is 3. Description adds minimal extra meaning (e.g., 'poison, sleep' for stateId) but does not clarify chance range or scope values beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states it creates a skill that inflicts a state, using specific examples like poison, sleep. It distinguishes from sibling tools like create_buff_skill and create_state by specifying 'state-inflicting skill' and 'simplified'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Does not mention when not to use it or provide context for choosing over similar tools like create_skill or create_damage_skill.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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