get_items
Retrieve all items defined in the RPG Maker MV project for inventory management.
Instructions
Get all items from the RPG Maker MV project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve all items defined in the RPG Maker MV project for inventory management.
Get all items from the RPG Maker MV project.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description carries full burden. Simply states 'Get all items' which implies a read operation. No mention of side effects, permissions, or behavior beyond retrieval.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no wasted words. Front-loaded with key information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Minimal but adequate given no parameters and no output schema. Lacks context about what constitutes an 'item' or return format, but sufficient for a simple list retrieval.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist, so description does not need to add meaning. Schema coverage is 100% (empty). Baseline 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states 'Get all items' which is a specific verb and resource. It distinguishes from sibling tools like 'get_armors' and 'get_weapons'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives like 'search_items' or other get_* tools. No context on filtering or scope.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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