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create_enemy

Define a new enemy with custom stats, battle sprite, experience, gold, drop items, action patterns, and traits for RPG Maker MV.

Instructions

Create a new enemy with the specified properties.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesEnemy name
battlerNameNoBattler sprite filename
battlerHueNoBattler hue (0-360)
expNoEXP given on defeat
goldNoGold given on defeat
paramsNoParameters [mhp, mmp, atk, def, mat, mdf, agi, luk]
dropItemsNoDrop items array [{kind, dataId, denominator}]
actionsNoAction patterns [{skillId, conditionType, conditionParam1, conditionParam2, rating}]
traitsNoTrait objects {code, dataId, value}
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description must carry the full behavioral burden. It only states the operation ('Create') without disclosing side effects, ID assignment, or relationship to other game objects like troops.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no extraneous words. However, it is too brief and could benefit from additional context without sacrificing conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 9 parameters, no output schema, and no annotations, the description is insufficient. It does not explain what happens after creation (e.g., ID assignment, whether it can be added to a troop immediately, or any default values).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline score is 3. The description adds no extra meaning beyond the schema's parameter descriptions, merely saying 'specified properties'.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create') and resource ('a new enemy') with the phrase 'specified properties' implying parameterization. It distinguishes from siblings like update_enemy (update vs create) and other create tools that target different entities.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., create_boss_enemy for bosses, update_enemy for modifications). No prerequisites or context for invocation are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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