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create_boss_enemy

Design a boss enemy with boosted stats and a special attack pattern, assignable via skill ID and custom actions.

Instructions

Create a boss enemy with higher stats and special attack pattern. Simplified helper.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesBoss name
battlerNameNoBattler sprite filename
expNoEXP given (default 500)
goldNoGold given (default 200)
paramsNoParameters [mhp, mmp, atk, def, mat, mdf, agi, luk]
specialSkillIdNoSpecial skill ID for boss attack pattern
actionsNoCustom action patterns
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of disclosing behavioral traits. It mentions 'higher stats' and 'special attack pattern' but does not disclose that this creates a new enemy record in the database, any side effects, prerequisites, or default behaviors beyond what the schema shows. The description is too minimal to inform the agent about important behavioral aspects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence that front-loads the core purpose without any unnecessary words. It is highly concise and structured effectively.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 7 parameters, no output schema, and no annotations, the description is too brief. It does not explain what happens when the tool is invoked (e.g., creates a new enemy in the database), what defaults are applied beyond those in the schema, or what constitutes 'higher stats'. Important context for a creation tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, so the baseline is 3. The description summarizes that parameters relate to higher stats and special attack patterns but does not add new meaning beyond the schema's descriptions. It does not clarify how 'higher stats' are achieved or provide format details for complex parameters like 'params' or 'actions'.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it creates a boss enemy with higher stats and a special attack pattern, distinguishing it from the sibling tool 'create_enemy' which likely creates regular enemies. The verb 'Create' and resource 'boss enemy' are specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description says 'Simplified helper', implying it is a convenience method, but it does not explicitly state when to use this tool versus alternatives like 'create_enemy'. It lacks explicit when-to-use or when-not-to-use guidance, though the context of creating a boss enemy is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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