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update_project_uids

Resave Godot project resources to update UID references, resolving broken references for projects using Godot 4.4 or later.

Instructions

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate the tool is not read-only and not destructive. The description adds that it works by resaving resources, which implies file modification, and restricts usage to Godot 4.4+, but it does not disclose potential side effects like overwritten files or whether the project must be closed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that efficiently conveys the action, method, and version constraint. Every word earns its place, with no filler or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-parameter tool with no output schema, the description adequately covers the purpose and method. It could mention error conditions or return behavior, but given the simplicity and existing annotations, it is sufficiently complete for an agent to select and invoke the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The only parameter, projectPath, has full schema documentation in the input schema. The description does not add any additional meaning beyond what the schema provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('update'), the target ('UID references in a Godot project'), and the method ('by resaving resources'). It is specific and distinct from sibling tools like get_uid, and the Godot 4.4+ version constraint adds useful context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use this tool—when UID references need to be updated in a Godot 4.4+ project—but it does not explicitly mention alternatives or when not to use it. There is no comparison with related sibling tools such as get_uid.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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