get_tile_data
Read tile cell data from a TileMapLayer node in an existing Godot scene by providing project, scene, and node paths to get current tile placements.
Instructions
Read existing tile cells from a TileMapLayer node in a scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the TileMapLayer node (e.g., "root/TileMapLayer") | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| projectPath | Yes | Path to the Godot project directory |