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create_tileset

Generates a .tres TileSet file for Godot, using provided textures as atlas sources and optional tile size/custom data layers.

Instructions

Create a TileSet resource with atlas sources from texture files

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
tileSizeNoTile size in pixels (default: 16x16)
projectPathYesPath to the Godot project directory
atlasSourcesYesArray of atlas sources to add to the TileSet
resourcePathYesPath where the .tres file will be saved (relative to project)
customDataLayersNoOptional custom data layers to add to the TileSet
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide no safety profile (all flags false), and the description does not disclose side effects, such as whether an existing .tres file will be overwritten, required permissions, or if the project needs to be open. The description only restates the basic creation action without adding behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no redundant words. Front-loaded with the verb 'Create' and efficient in conveying the tool's purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has moderate complexity (5 params, nested objects) but the schema provides comprehensive parameter details. The description lacks information about return values or post-creation behavior, but given the rich schema, it is minimally viable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are already fully documented. The description adds marginal meaning by mentioning 'atlas sources from texture files', but this is also evident from the schema. Baseline 3 applies since the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the action (Create), the resource type (TileSet resource), and the source (atlas sources from texture files). It distinguishes itself from sibling tools like create_scene or create_resource by specifying the exact resource and purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The purpose implies when to use the tool (when a TileSet with atlas sources is needed), but there is no explicit guidance on when not to use it or comparison to alternatives. The context is clear but not fully articulated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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