set_custom_tile_data
Set custom data values on specific tile cells in a Godot TileMapLayer, enabling per-tile attributes like terrain type or gameplay metadata.
Instructions
Set custom data layer values on specific tile cells in a TileMapLayer
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cells | Yes | Array of cells with custom data to set | |
| nodePath | Yes | Path to the TileMapLayer node | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| projectPath | Yes | Path to the Godot project directory |