game_state
Verify gameplay logic in real time by returning the current scene name, all autoload singleton script variables, and Player position when a player node exists.
Instructions
Fast structured verification (preferred over game_screenshot for gameplay logic): returns current scene name, script variables of all autoload singletons, and Player position if a Player node exists. For state not exposed via autoloads, use evaluate_expression or get_node_properties. For inline state captures during input, use send_key_sequence with {"state": true}. Requires run_interactive.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||