get_signal_events
Retrieve buffered Godot signal events to inspect signal name, arguments, and timestamp. Clear the buffer after reading, or peek without consuming.
Instructions
Retrieve buffered signal events from subscribe_signals. Returns signal name, arguments, and timestamp; clears buffer by default. Requires run_interactive.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clear | No | Whether to clear the event buffer after reading (default: true). Set to false to peek without consuming. |