get_debug_output
Retrieve console output from a running Godot project to debug issues. Filter for errors and limit to the latest lines.
Instructions
Get console output (stdout/stderr) from a running Godot project. Supports errors_only and tail filters. For structured errors with stack traces, use get_runtime_errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tail | No | Only return the last N lines of output/errors (default: all) | |
| errorsOnly | No | If true, only return error/warning lines (default: false) |