rename_node
Rename a node in a Godot scene file while preserving all its properties, children, and connections.
Instructions
Rename a node in a scene file. Updates the node's name while keeping all properties, children, and connections intact.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| newName | Yes | The new name for the node | |
| nodePath | Yes | Path to the node to rename (e.g., "root/OldName") | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| projectPath | Yes | Path to the Godot project directory |