pause_game
Pause or unpause a running Godot project while keeping MCP receiver active for screenshots, state queries, and property changes.
Instructions
Pause or unpause a running project. MCP receiver stays active for screenshots, state queries, and property changes while paused. Requires run_interactive.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | Whether to pause (true) or unpause (false) the game. Default: true. |