get_node_properties
Read node properties from a saved Godot scene file (.tscn). Specify optional property names to get only selected values, or retrieve all non-default properties.
Instructions
Read properties from a node in a saved scene file (.tscn) on disk. Returns all non-default properties, or specific ones if listed. For runtime properties, use evaluate_expression.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| properties | No | Optional: specific property names to read (default: all) | |
| projectPath | Yes | Path to the Godot project directory |