get_runtime_errors
Fetch runtime errors, warnings, and backtraces from a Godot session, with optional buffer clearing for repeated checks.
Instructions
Retrieve runtime errors, warnings, and backtraces since the last call. Returns structured entries with error type, source, and stack traces. Requires Godot 4.5+ and run_interactive.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clear | No | Whether to clear the error buffer after reading (default: true). Set to false to peek without consuming. |