set_cells
Populate a TileMapLayer in a Godot scene with tiles by specifying each cell's x/y coordinate, TileSet source ID, and atlas coordinates.
Instructions
Set tile cells on a TileMapLayer node in a scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cells | Yes | Array of cells to set on the TileMapLayer | |
| nodePath | Yes | Path to the TileMapLayer node (e.g., "root/TileMapLayer") | |
| scenePath | Yes | Path to the scene file (relative to project) | |
| projectPath | Yes | Path to the Godot project directory |